And while you would be inclined to compare it to Ableton Push, it represents a different direction. So, again, what makes Jam unique is really all in the details. The industry has seen unprecedented bottom-up innovation from the DIY community in recent years.) (Dig deep into functionality here, and you see a direct lineage to the monome and an early app for it called Pages. And RGB pads are at this point almost an industry standard. The touch strips on the bottom with colored pads recall, among other things, the work of boutique Texas maker Livid Instruments. Granted, on the face of it, you’ve seen the layout of Maschine Jam before. To get you started, there’s an included Ableton Live template – but there’s a lot of power here for hackers, actually, something we’ll get to in more detail. If you do, you can add this on as an additional controller.Īnd in addition to integrated workflows with Native Instruments’ own software, Maschine Jam also works as a generic MIDI controller for other software. If you don’t yet own Maschine, you get it in the box. Maschine Jam is, just like other Maschine products, a combination of hardware and software. We’ve met with the team that built it at Native Instruments and have our own unit in now to test, so here are some first impressions. But what do you want to use if you’re really playing live? Maschine Jam is a combination of software and hardware that focuses on that scenario. We’re past the point of inventing the automobile – we’re down to tuning particular cars for particular tasks. These days, various combinations of faders and touch sensors and grids of pads and buttons and encoders and knobs appear with cyclic regularity.
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This entry was posted in Scouredbridged Series by taran. What a smug, skinny, tree-hugging, hippie bastard. Later, an elven diplomat visits the baroness: I’m not sure what it means, but maybe I’ll get some better trade goods now. If you dont assign anyone to a dining hall, it will be available to your entire fortress. If a noble has a dining room as a requirement, I’m pretty sure they want their own personal dining room. You need to unassign everyone to let other dwarves use it. To assign a dining room to a dwarf, do the same steps are you would do for a bedroom. I begin mining out rooms for the other nobles, on the same level. When you assign someone to a room, it becomes their property. Only high ranking dwarves will demand their own dining room (mayor, nobles, captain of the guard). The room is laden with masterwork engravings and furniture. That’s the main staircase in the middle, enveloped by the bedroom. Meanwhile, the baroness receives my special, legendary, incredibly valuable and luxurious bedroom – the one I had been using for years to cheer up anyone sad. You know what I have to do now? I have to dig out and provide beds and doors for a bunch of tiny, miserable, worthless rooms, crammed into the only place I could fit them – on the edge of the map. 7 Is there any way to see the description of a statue after it's in place I know how to 'View' it from the 'Loo k Around' menu when they're just sitting in my stockpile, but the same doesn't work after they've been placed (with b - s ). I already had more than enough rooms for everyone. Well, this is just absolutely ridiculous. That will be… interesting.Įvery non-legendary dwarf, unable to pay the newly-announced rent on their large, masterfully engraved, furnished, luxurious bedrooms, is evicted. Woah, my fortress is now a barony! And I have an economy now! And I’m going to have… a bunch of whiny nobles to look after. The game is already incredibly laggy, what’s a few more dwarves going to do? Not much. It seems that my 80-population-limit is more of a suggestion than a rule. This guide will help players create studies in Dwarf Fortress, zones that are required by some important administrator and nobles. You begin your turn by rolling a five dice. Yahtzee is a dice game that involves a lot of luck, but you can also make strategic choices. However, if you throw a Yahtzee, but your score in the Yahtzee box is zero, you get no points. If you throw a Yahtzee and have already scored 50 in the Yahtzee box, you'll get a bonus, plus an extra 100 points. Chances are, if you're playing Yahtzee, you're wondering how to gain more points. If you roll five dice at once, you'll get a Yahtzee. Frequently Asked Questions How many dice are in Yahtzee? Try only going for Chance if it's either 25 points or above, or if you have no other good plays. StrategiesĪim for the upper boxes first try to get three of a kind for each number, especially the highest numbers (5 & 6). Learn more with our guide on how to play Yahtzee. If no scores are available at all, then you must be already at the end of your turn and we move on to the next player. If no scores are available there, we let you choose a score from the upper box. If that number is not available, you must choose a lower box score. If the upper box for that number is available, you must choose that box (our system will choose it for you). The scores you can choose from are based on the scores that are currently on the board. This ensures each player has the same number of available scoring boxes. If you choose the Double Yahtzee, you'll also need to choose another score on the table. If you roll a subsequent Yahtzee, you have the chance to receive a Double Yahtzee, which adds a hundred points to your score. The scores are tallied up and the winner is the player with the highest score. That finishes your turn.Īfter 13 rounds are up, the game is over. Zeroes can be selected as a score.Īt any time during your play, you can select the desired score from the board. If the roll generates no score for a given box, a zero will be displayed. The player must then choose an additional score before continuing (details below). If a subsequent Yahtzee is received, then the player can go for a 'Double Yahtzee,' which is an additional 100 points. This is scored as 30 points.Ī large straight is a sequence of 5 dice, and is scored as 40 points.Ĭhance is the sum total of all the dice, and can be used when no other play seems good.Ī Yahtzee is five of a kind. The example below is a 3 of a kind, which will total 10 points.Ī full house consists of a pair and a three of a kind, and receives 25 points.Ī small straight is a sequence of 4 dice. Scores in the three or four of a kind box are the sum total of all the dice that have been rolled, assuming that there are three or four of the same dice in the roll. To get at or above 63, aim for 3 of a kind for each of the upper boxes. If the sum of all the upper boxes is 63 or greater, the player receives an additional bonus of 35. For example, if a roll consists of 1, 2, 3, 3, 4, the score for the Threes box will be 6, because you landed two 3s, which would total 6. Scores in the upper box are based on the die number of the box multiplied by the number of times it appears in the roll. Only the dice that are active will be rolled again.Īfter each roll, the tentative scores are visible on the board. Not all dice need to be rolled on each successive roll. The player can roll up to three times per play. During each play, the player tries to roll to get the highest score they can. There are a total of 13 plays that each player gets before the game is over. The winner of the game is the player that scores the highest number of points. You will teleport back to the bedroom with an alarm and turn it off to open the door. It will be a dead-end and you will have to wait until you get teleported back to the room. Keep following the right path until you see the elevator. All the paths at the start have multiple intersections but only one path is correct. You can check out more level guides on our website like Level 4 Blackout or Level 5 Clone.You wake up again in a bedroom with an alarm and head straight for the hallway and follow the path. There are a ton of secrets and achievements to complete and you can replay this stage to discover them. The Superliminal moon room was also incredibly difficult to figure out and hopefully, this guide helped you solve the problems you had in the level. Level 2 Optical is kind of mind-bending because of all the optical illusions you need to discover. After doing that, you can go through it and head towards the elevator. Enlarge it and place it on the ground until you can fit inside it. Once you get the moon, you will see some tiny objects attached to the moon and grab the one that looks like a door. Look up to the windows and you will see a moon that should be interactable. You will eventually reach another red carpet room with a dead end. You will see warehouses but just keep heading straight and follow the path. Go towards the place where you got the chess piece and head straight. Use perspective to take it again and combine that with the checkered cube to climb up the next door on the left and you will see a dice but this is optional. You will see a big chess piece optical illusion in the middle of the room. Use the checkered cube to jump up the ledge and go to the metal railings. You will see another checkered cube optical illusion on the roof and use perspective to grab it again. Keep following the path until you enter the warehouse. Once it is interactable, you can remove the door and you can jump straight down and head towards the exit. Use your perspective so that you are looking through this pillar and the exit door below. Climb on top and you will see an odd-looking pillar with some door hinges. Use the same checkered cube and place it towards the left side of the next big room. Make it large enough so that you can jump over it to climb the door on top in the hallway. This cube is different as it will have ledges inside so you can climb on it. It will magically appear on top of the table and the other half of the vase will be the missing checkered shade of the cube.ĭo what you did from the past room and grab the checkered cube. You will see a table with a vase that will become interactable when you look at it from this angle. Go back to the end of the room near the unfinished checkered cube and look towards the door. You will see another unfinished checkered cube in the room but first, you will need to get the missing part of the optical illusion. Head straight and enter the room on the right. Use the block to go through the door on top in the hallway. Use your perspective until you see a complete checkered cube block and it will become interactable and quickly grab it. Go towards the middle of the room and look at it so that you can turn it into a checkered cube block. You will find a weird-looking pillar with checkered paint that is spread across the objects as well. Keep heading straight until you see a room on the right. You will see a speaker box in the middle and you will hear Dr. Grab one of the exit signs and enlarge it so that it can become a ramp that you can jump on to climb over the wall. Keep heading straight until you find the big room. Turn left and you will see a painting that looks like a dead-end but it is just an optical illusion and you can go through it. Enter the hallway and turn to the right until you see the trippy door in the hallway. Turn left and find the interactable door and grab it. Follow the hallway until you see the red carpet flooring. For the Superliminal level 2 Optical, you start waking up in a bedroom with an alarm. The villagers kept their distance, leaving a space between themselves and the stool, and when Mr. Graves, followed him, carrying a three-legged stool, and the stool was put in the center of the square and Mr. When he arrived in the square, carrying the black wooden box, there was a murmur of conversation among the villagers, and he waved and called, “Little late today, folks.” The postmaster, Mr. He was a round-faced, jovial man and he ran the coal business, and people were sorry for him, because he had no children and his wife was a scold. Summers, who had time and energy to devote to civic activities. The lottery was conducted-as were the square dances, the teen-age club, the Halloween program-by Mr. His father spoke up sharply, and Bobby came quickly and took his place between his father and his oldest brother. Bobby Martin ducked under his mother’s grasping hand and ran, laughing, back to the pile of stones. Soon the women, standing by their husbands, began to call to their children, and the children came reluctantly, having to be called four or five times. They greeted one another and exchanged bits of gossip as they went to join their husbands. The women, wearing faded house dresses and sweaters, came shortly after their menfolk. They stood together, away from the pile of stones in the corner, and their jokes were quiet and they smiled rather than laughed. Soon the men began to gather, surveying their own children, speaking of planting and rain, tractors and taxes. The girls stood aside, talking among themselves, looking over their shoulders at the boys, and the very small children rolled in the dust or clung to the hands of their older brothers or sisters. Bobby Martin had already stuffed his pockets full of stones, and the other boys soon followed his example, selecting the smoothest and roundest stones Bobby and Harry Jones and Dickie Delacroix-the villagers pronounced this name “Dellacroy”-eventually made a great pile of stones in one corner of the square and guarded it against the raids of the other boys. School was recently over for the summer, and the feeling of liberty sat uneasily on most of them they tended to gather together quietly for a while before they broke into boisterous play, and their talk was still of the classroom and the teacher, of books and reprimands. The people of the village began to gather in the square, between the post office and the bank, around ten o’clock in some towns there were so many people that the lottery took two days and had to be started on June 26th, but in this village, where there were only about three hundred people, the whole lottery took only about two hours, so it could begin at ten o’clock in the morning and still be through in time to allow the villagers to get home for noon dinner. The morning of June 27th was clear and sunny, with the fresh warmth of a full-summer day the flowers were blossoming profusely and the grass was richly green. In Virginia-class SSNs, traditional periscopes have been supplanted by two photonics masts that host visible and infrared digital cameras atop telescoping arms. The class also has a large lock-in/lock-out chamber for divers. The class has special features to support SOF, including a reconfigurable torpedo room which can accommodate a large number of SOF and all their equipment for prolonged deployments and future off-board payloads. Virginia class SSNs have a fly-by-wire ship control system that provides improved shallow-water ship handling. The Virginia class has several innovations that significantly enhance its warfighting capabilities with an emphasis on littoral operations. Twelve VIRGINIA's have been commissioned to date and they will replace Los Angeles Class submarines as they retire. The Navy continues to build the next-generation attack submarine, the Virginia (SSN 774) class. This hull section provides for additional payloads to accommodate advanced technology used to carry out classified research and development and for enhanced warfighting capabilities. The third ship of the class, USS Jimmy Carter (SSN 23), has a 100-foot hull extension called the multi-mission platform. Though lacking Vertical Launch Systems, the Seawolf class has eight torpedo tubes and can hold up to 50 weapons in its torpedo room. Commissioned on July 19, 1997, USS Seawolf (SSN 21) is exceptionally quiet, fast, well-armed, and equipped with advanced sensors. The Navy also has three Seawolf-class submarines. Thirty Los Angeles-class SSNs are equipped with 12 Vertical Launch System tubes for firing Tomahawk cruise missiles. Los Angeles (SSN 688)-class submarines are the backbone of the submarine force with 40 now in commission. The Navy has three classes of SSNs in service. The nuclear-powered Seawolf has a GE PWR S6W reactor system, two turbines rated 52,000hp (38.8MW), a pumpjet propulsor, a single shaft and one secondary propulsion submerged motor.With the number of foreign diesel-electric/air-independent propulsion submarines increasing yearly, the United States Submarine Force relies on its technological superiority and the speed, endurance, mobility, stealth and payload afforded by nuclear power to retain its preeminence in the undersea battlespace. The Seawolf submarines were upgraded with the Lockheed Martin AN/BQQ-10(V4) sonar processing system under the acoustic-rapid commercial-off-the-shelf insertion (A-RCI) programme.īPS 16 radar, operating at I band, is fitted for navigation. The submarine’s sonar suite is the BQQ 5D with bow-mounted active / passive arrays and wide aperture passive flank arrays.Īlso fitted are TB-16 surveillance and TB-29 tactical towed arrays, which will be replaced by the TB-29A thin-line towed array being developed by Lockheed Martin and BQS 24 active sonar for close-range detection. CountermeasuresĬountermeasures include the Northrop Grumman WLY-1 torpedo decoy system and a GTE WLQ-4(V)1 electronic countermeasure (ECM) system. The range is 50km (active) and 38km (passive). It is capable of operating with or without wire guidance and uses both active and passive homing. The Gould mk48 ADCAP torpedoes combat both high-performance surface ships and fast deep-diving submarines. Seawolf has eight 660mm torpedo tubes for launching torpedoes and missiles. The range is 130km and the speed is high subsonic. Sub-harpoon uses active radar homing to deliver a 225kg warhead. The Seawolf Class also carries the Harpoon anti-ship missile from Boeing. The missile entered service with USN surface ships in September 2004. Block IV includes a two-way satellite link that allows reprogramming of the missile in flight and transmission of battle damage indication (BDI) imagery. The first underwater launch of the new Raytheon Tactical Tomahawk block IV missile took place in November 2002. The anti-ship Tomahawk missile is equipped with inertial guidance and an active radar and anti-radiation homing head. Block III improvements include an improved propulsion system and Navstar global positioning system (GPS) guidance capability. Tomahawk can be fitted with a nuclear warhead, although it is not normally carried. The land-attack Tomahawk has a range of 2,500km.Ī Tercom-aided inertial navigation system (TAINS) guides the missile towards the target, flying at subsonic speed at an altitude of 20m to 100m. The submarine is armed with both the land-attack and anti-ship version of the Tomahawk missile from Raytheon. Similarly to the improved Los Angeles Class, the Seawolf does not have any external weapons. And when you empty the trash, the copy is deleted, but the original is still in your email stream. But if you move a mail to the trash, a copy is moved to the trash. What happens is that if you expose the “All Mail” folder in GMail, then Apple Mail thinks that it can delete mail from that folder. Why can I not delete messages?” for more. However, for some reason, Apple Mail cannot delete the mail from the "All Mail mailbox. This means that any email in “Inbox” will have two copies in Apple Mail–one in “All Mail” and one in “Inbox”. If you set up GMail to expose “All Mail” to email clients, then these mails will be visible in Apple Mail. In GMail, you could find it your “All Mail” mailbox. And if you delete it from your In Box in Apple Mail, and don’t otherwise tag it, then the email is untagged, or “archived”–being in your email stream, but not tagged. GMail tags all incoming email with “Inbox” so that it shows up in your Apple Mail In Box. When this is downloaded to Apple Mail, 3 copies would be made in three mailboxes. You can tag an email “Important”, “Urgent”, and “From my spouse”–this would be an email with three tags. Basically, the idea is that you have a flow of email, and each email can have tags to organize it. GMail has a unique view of how mail is organized. It turns out that Apple Mail and GMail have very different ideas about how to organize email, and this disagreement can cause lots of problems. I would delete spam, and fifteen minutes later it would be back again. I almost gave up on Apple Mail because spam kept “reappearing”. A zero grade of the full PIE form-*ph 2usōn-yields the name of the Sanskrit psychopomp Pushan, who, like pan, is associated with goats. The PIE root * peh 2 "protect" also shows up in Latin pastor "shepherd" (whence the English pastoral). According to a theory that has received considerable scholarly acceptance, Hermes originated as a form of the god Pan, who has been identified as a reflex of the Proto-Indo-European pastoral god *Péh 2usōn, in his aspect as the god of boundary markers. It is also possible that since the beginning he has been a deity with shamanic attributes linked to divination, reconciliation, magic, sacrifices, and initiation and contact with other planes of existence, a role of mediator between the worlds of the visible and invisible. His cult was established in Greece in remote regions, likely making him originally a god of nature, farmers, and shepherds. The absorbing ("combining") of the attributes of Hermes to Thoth developed after the time of Homer amongst Greeks and Romans Herodotus was the first to identify the Greek god with the Egyptian ( Hermopolis) (Plutarch and Diodorus also did so), although Plato thought the gods were dissimilar (Friedlander 1992). Angelo (1997) thinks Hermes to be based on the Thoth archetype. Frothingham thought the god to have existed as a Mesopotamian snake-god, similar or identical to Ningishzida, a god who served as mediator between humans and the divine, especially Ishtar, and who was depicted in art as a Caduceus. It is likely that Hermes is a pre-Hellenic god, though the exact origins of his worship, and its original nature, remain unclear. Other scholars have suggested that Hermes may be a cognate of the Vedic Sarama. Scholarly speculation that "Hermes" derives from a more primitive form meaning "one cairn" is disputed. However, the stone etymology is also linked to Indo-European *ser- ("to bind, put together"). Beekes rejects the connection with herma and suggests a Pre-Greek origin. The etymology of ἕρμα itself is unknown, but is probably not a Proto-Indo-European word. Most scholars derive "Hermes" from Greek ἕρμα ( herma), "stone heap." The earliest form of the name Hermes is the Mycenaean Greek * hermāhās, written □□□ e-ma-a 2 ( e-ma-ha) in the Linear B syllabic script. In Roman mythology and religion many of Hermes' characteristics belong to Mercury, a name derived from the Latin merx, meaning "merchandise," and the origin of the words " merchant" and "com merce." However, his main symbol is the caduceus, a winged staff intertwined with two snakes copulating and carvings of the other gods. Hermes' attributes and symbols include the herma, the rooster, the tortoise, satchel or pouch, talaria (winged sandals), and winged helmet or simple petasos, as well as the palm tree, goat, the number four, several kinds of fish, and incense. He is regarded as "the divine trickster", about which the Homeric Hymn to Hermes offers the most well-known account. In myth, Hermes functions as the emissary and messenger of the gods, and is often presented as the son of Zeus and Maia, the Pleiad. Hermes plays the role of the psychopomp or "soul guide"-a conductor of souls into the afterlife. He is able to move quickly and freely between the worlds of the mortal and the divine aided by his winged sandals. He is also considered the protector of human heralds, travelers, thieves, merchants, and orators. Hermes ( / ˈ h ɜːr m iː z/ Greek: Ἑρμῆς) is an Olympian deity in ancient Greek religion and mythology considered the herald of the gods. However, you shouldn’t be paying for it if you don’t already make music or work with audio professionally.Īrdour is a digital audio workstation that works through a simple three-step process: record, edit, and mix. It’s a bit more complicated, but if you’re transitioning from GarageBand, you should feel right at home.Īs you may expect, Logic Pro is not free it costs $199. Logic Pro is simply GarageBand on steroids you can see it as the ‘serious’ version of GarageBand for professionals. At this point, you may be wondering if Apple is a computer manufacturer or a DAW software manufacturer. If GarageBand isn’t good enough for you, Logic Pro is another professional audio recording software for Macs from Apple, but this one’s not free. With support for instruments that plug in through USB and a wide array of mics, GarageBand is built for musicians from the ground up, and it’s perfect for what it’s meant to do: recording professional audio.Īlso, did I mention that Apple owns GarageBand? Yes, it updates each time you update your macOS to a new version, and for free! 2. Your computer already comes with software that offers pro-level features for free, and buying an insanely expensive tool like Adobe Audition would be overkill you’ll never need to use its exclusive features until you start working professionally. If you’re not earning professionally from audio engineering or a similar field, you shouldn’t pay for audio recording software on a Mac. Before choosing any audio recording software for Mac, you want to ensure it works seamlessly with your favorite audio file format as well as a legion of industry-standard formats. One of the biggest issues with free and open-source software is their lack of support for some popular industry-standard file formats. Having granular control over these audio properties is the bare minimum for audio recording software on a Mac. Since you likely don’t have a treated room, you generally want your audio recording software to come with built-in noise reduction capabilities that eliminate some of the annoying background noise you don’t want in a recording.Įxperienced audio engineers can’t tolerate software that doesn’t give them full control over their audio’s equalization and gain, and you shouldn’t either. Some features to look out for in audio recording software for Mac include:
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